![]() ![]() It’s not an issue with my controller either, as the R2 button functions normally in every other game. If I change to a newer one (a Gold PS4 controller, though not the latest model with the light bar on top), the issue vanishes. Weirdly, the issue only affects my main controller, which came bundled with a PS4 I bought at launch. On top of that, I also encountered a major bug (and tons of minor ones) that prevents the game from detecting R2 button presses. This happens even on the PS4 Pro with Boost Mode enabled. There can be hitches as you move around, stuttering the screen as it moves to accommodate the new view. Despite it being an isometric game, the scrolling isn’t as smooth as it should be. It can take multiple tries to get your commands to register, weirdly enough, giving the game a slightly sluggish feel. ![]() Moving around the map is done via the analog sick and interactions handled with the L1, R1 and X buttons (we reviewed this on a PS4, by the way). Luckily, the text (story and flavor) is wonderfully done, with colorful (sometimes graphic) descriptors of what the game wants you to know. It does get tiresome after a while but I’ve found out that frequent breaks (instead of marathon sessions) make it bearable. Allies might turn out to not have your best interests and enemies might not be fighting for an unjust cause after all.Īkin to a ‘choose your own adventure’ book, Torment places heavy emphasis on reading the mountains of text that the game constantly throws at you. Over time, the picture of the world gradually fills you in and you will find that not all is as it seems. It’s a nice way for new players to get the hang of everything without having to be burdened with knowing the game’s lore. Thus, as both the player and the Last Castoff, everything you are going to experience in the game is new. Previously the body of an immortal being called the Changing God (who changes bodies whenever he tires of them), you gain your own consciousness when the Changing God, left you for another host. As the Last Castoff, you start the game with a literal blank slate. Torment put you in the shoes of a being called the ‘Last Castoff’. Things like cloth swaying in the wind or trees rustling trivial things you probably will overlook when the camera is far away. If you zoom in though, you’ll find that the game has neat little touches that might not be noticeable otherwise. If you play from the default camera perspective, everything can be rather plain. However, their animation can be a bit stiff at times, making the game’s characters appear slightly robotic. Characters are fully 3D and look decent from both afar and up close. You can zoom in too, which is a nice perk. The backgrounds are in HD and look great. The isometric view is both charming and archaic. However, at its core, Torment is a fusion of olden times and modern mechanics, with its grey morality, cause and effect choices, open-ended nature and sprawling dialog choices. With its isometric third-person perspective, Torment brings back memories of a time when games like Crusader, Diablo and X-Com ruled the roost. Torment: Tides of Numenera is a game plucked straight out of the 90s. Luckily, that’s not the case with its sequel. ![]() While I have heard good things about it, I never did find the time to play it as the years went on. I ignored it at the time due to being engrossed in other games. I have never played the original Planescape: Torment. ![]()
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